Relic database
Ancient Relics
Ancient relic family index and decision map
Ancient Relics is a family-index page for grouping broad ancient relic tier footage by the decision each relic changes.
Index first, individual rankings second
Group by energy, sustain, route, or synergy
Family note
Ancient relic boards should be split by job before they affect the live tier list. Some relics change energy tolerance, some change route risk, some change shop decisions, and some only matter when a character already has a specific engine.

- Group ancient relics by what decision they change.
- Keep narrow synergy relics linked to the builds that use them.
- Create individual relic pages only when the run decision is clear.
How to use the page
Use Ancient Relics as an index layer before opening individual relic pages. The family page should help readers understand why a relic belongs in an energy, sustain, route-risk, economy, or engine bucket.
Decision buckets
Ancient Relics should be grouped by the decision they change. Energy relics change card-play tolerance, sustain relics change route risk, economy relics change shops, and engine relics change build commitment. The exact relic list and current-patch numbers are needs verification, so this page should avoid pretending the family is complete or solved.
- Use energy buckets for relics that change expensive-card tolerance.
- Use sustain and route buckets for relics that change rest, elite, or boss paths.
- Use engine buckets only when the deck has support before the next pressure window.
Best follow-up paths
After identifying the bucket, send readers to the page that answers the real decision. Miniature Tent handles route and rest-site value, Ancient Boon handles early upside and downside tolerance, and Rare Relic Tracker handles discovery context. The main relic tier list should only receive a ranking update after the bucket has repeated evidence.
Common mistake
The common mistake is flattening all ancient relics into one ordered list too early. A broad board is useful for discovery, but a player choosing a relic needs to know whether it helps the current deck, current route, and current boss. Keep family guidance practical before making exact tier promises.
Evidence to collect next
The next Ancient Relics pass should split broad tier-board footage into named follow-up tasks: one page for a route relic, one page for an engine relic, one page for an economy relic, and one page for a sustain relic. That structure keeps the index useful while the full database grows. Until the current patch confirms exact relic text and pools, keep specific rankings and numeric effects marked needs verification.