Relic database
Neow Relics
Opening-risk relic family and first-path check
Neow Relics is an opening-focused relic page for separating first-floor stability from ordinary mid-run relic power.
Opening value before mid-run value
First route, first shop, first elite
Opening note
Neow relics should be ranked by what they do before the run has normal context. A relic that is excellent on floor one may be ordinary later, and a powerful late-game relic may be too slow if the first route is already dangerous. The page should judge opening stability before ceiling.

- Score the relic by the first three fights before late-game ceiling.
- Record whether the downside changes first-shop or first-elite choices.
- Link high-risk starts into returning-player route guidance.
When to downgrade it
Downgrade a Neow relic when its upside appears too late for the chosen route or when the downside makes the first elite, first shop, or first boss preparation worse.
Opening risk table
Neow relics should be scored in an opening table before they enter a normal relic tier list. The table needs four columns: first three fights, first shop, first elite, and first boss. A relic that wins one column but loses two others should stay conditional.
- First three fights: does it help before the deck has real support?
- First shop: does the downside force removal, potion, or card spending?
- First elite: does the relic improve the fight or make pathing worse?
- First boss: does the relic create a real plan or only future value?
Character caveats
Opening relic value changes by character. Ironclad can absorb some HP pressure better than fragile setup decks. Silent may need early block or draw before a slow relic matters. Necrobinder, Regent, and Defect should downgrade starts that delay their safety turn or make the first elite less pathable.