Boss database
Doormaker
Act 3 boss matchup tracker
Doormaker deserves a dedicated page because it is a high-search, high-friction boss where players need matchup-specific preparation.
Punishes narrow engines and fragile card flow
Flexible answers and backup damage plans
Preparation note
Doormaker-style bosses should be explained by what they punish, not just by raw difficulty. The guide should call out deck types that lose agency under the boss pattern: narrow engines, fragile draw plans, or decks that need too many turns before they can block and deal damage at the same time.

Run checklist
Before entering the fight, ask whether the deck has damage without its ideal engine, block without perfect draw, and a way to recover after a disrupted turn. If the answer depends on drawing one specific card on time, the deck is not ready enough.
- Bring a damage plan that still works when the main engine is late.
- Keep enough block density to survive a bad setup turn.
- Use potions as insurance for the first dangerous boss window.
How to use this page
Use the Doormaker page as a matchup audit before late-act rewards. If a card looks powerful but makes the deck slower against this fight, it may be a trap. If a relic improves bad-hand stability, it may be worth more than raw ceiling.
Flexible-deck checklist
Doormaker prep should ask whether the deck can function when its main plan is late. Exact current-patch boss pattern details are needs verification, so the safer public rule is to prepare for disruption: damage that does not require the full engine, block that works on awkward hands, and one potion or relic that covers the first dangerous window.
- Damage: at least one line that progresses the fight without perfect setup.
- Defense: enough block or mitigation to survive a weak opener.
- Recovery: draw, potion, or relic support that rebuilds after a disrupted turn.
Rewards that help the matchup
The best late-act rewards against Doormaker are not always the highest-ceiling rewards. A modest draw card, defensive relic, removal, or potion can beat a flashy payoff when it fixes the exact turn where the deck otherwise loses agency. Compare every reward to Act 3 boss prep and final boss prep before adding more slow engine pieces.
Common mistake
The common mistake is entering Doormaker with a deck that wins only one way. If one delayed card removes both damage and defense, the deck needs a backup line before taking another speculative reward. Mark any exact matchup timing as needs verification until repeated public footage confirms the current build.