Relic database
Buyable Relics
Shop relic value and opportunity-cost tracker
Buyable Relics is a shop-focused relic page for comparing relic purchases against removals, potions, and the next fight.
Strong only inside the right buy window
Removal, potions, cards, and route safety
Shop note
A buyable relic is never free value. It competes against card removal, potions, colorless cards, and the gold buffer needed for the next shop. The page should explain what the relic solves now, what the deck gives up to buy it, and which upcoming fight makes the purchase urgent or skippable.

- Compare each relic buy against removal and potion needs.
- Raise the relic when it solves the next elite or boss check.
- Lower it when the deck needs immediate safety more than future upside.
Gold-aware ranking
A relic can be strong in a reward screen and wrong in a shop. If the price blocks a critical removal, potion, or future shop plan, the buy window may not exist yet.
Buy versus remove versus potion
Before buying a relic, compare it against the three shop alternatives that usually decide runs: removing a bad card, buying a potion for the next danger window, or taking a card that fixes damage or block. The correct buy is the one that solves the next route problem at the lowest opportunity cost.
- Buy the relic when it changes the next elite, boss, or long-term deck plan immediately.
- Remove instead when bad starter cards or curses are costing more HP than the relic will save.
- Buy a potion instead when the next fight has a known dangerous turn and the relic is future value.
- Save gold when the current shop is weak and the route allows another shop before the boss.
Gold threshold rules
A shop relic is easier to justify when the deck can still afford one other safety action after the purchase. If buying the relic leaves the deck without potion coverage, removal, or a needed card before an elite, downgrade the buy even when the relic looks strong on a tier list.