Card database
Blight
Risk card and payoff-timing tracker
Blight is a useful card database target for explaining when a risky reward is a real plan and when it only makes the next fight worse.
Conditional until the deck can pay for it
A payoff only after survival is covered
Draft note
Risk cards should be judged by the next danger window before their ceiling. Blight-style picks can become powerful when the deck has draw, block, and a clear payoff loop, but they are traps when they add status pressure or setup cost before the deck can survive ordinary fights.

- Raise the card only when the deck already handles bad hands.
- Lower it when the next elite or boss punishes slow setup.
- Link it to strategy pages when the lesson is really about deck discipline.
When to skip it
Skip Blight when the deck still needs plain damage, block, or draw. A future payoff does not help if the next route removes too much HP before that payoff appears.
Cost before ceiling
Blight should be evaluated by what it costs before the payoff appears. Exact current-patch behavior is needs verification, so the page should avoid hard numeric claims and instead ask whether the deck can absorb the setup cost, status pressure, or hand-quality risk before the next elite or boss.
- Take it when the deck already has block, draw, and a visible payoff path.
- Delay it when the deck still needs plain fight coverage.
- Skip it when the next route punishes slow setup or bad opening hands.
Best partners
Blight-style risk cards fit decks with card flow, defensive cover, and a payoff that turns the risk into faster fight progress. They pair poorly with thin decks that are still trying to find their first reliable damage or block plan.
Common mistake
The mistake is reading Blight as a build signal before the deck can pay for it. If the card makes the next two fights worse, the correct pick may be a boring stabilizer, a skip, or a potion plan instead of a higher-ceiling reward.