Boss database
Act 1 Boss Prep
Early damage and block checks
The first boss-prep page is a practical hub for players who die before their deck plan comes online.
Front-loaded damage
Enough block without perfect draws
Draft goal
Your deck must survive the next boss, not a hypothetical late-game combo. Act 1 preparation should score cards by immediate fight coverage: damage to end dangerous phases, block that works on imperfect hands, and enough flexibility to avoid being locked into a slow plan.

Reward discipline
Act 1 is where many returning players over-draft for a future deck. A card that looks perfect in a finished engine can be worse than a plain attack if the next boss asks for immediate pressure. Skip medium cards that dilute the opening hand and take practical cards that reduce HP loss.
- Add damage before slow scaling if the deck is still weak in hallway fights.
- Do not spend the last pre-boss reward on a card that needs three more pieces.
- Hold or buy a potion when it covers the boss turn your deck cannot answer.
Act 1 readiness checklist
Use Act 1 Boss Prep as a pre-boss audit, not as a fixed script. Exact boss numbers and move details remain needs verification during Early Access, so the reliable advice is to check fight jobs: damage, block, potion cover, and upgrade value before the boss path is locked.
- Damage: the deck can end a pressure phase without drawing every attack in order.
- Block: the deck survives an awkward hand without spending the whole turn doing nothing useful.
- Potion cover: one potion or relic line can bridge the turn the deck cannot naturally answer.
Common mistake
The most common Act 1 mistake is drafting as if the deck has already survived the boss. Returning players can recognize a late-game shell too early and skip the boring card that keeps the route alive. If a reward does not improve the next boss, next elite, or next two hallway fights, it needs a strong reason to enter the deck.
Useful links after this check
After the Act 1 audit, move into card-tier and boss-tier pages with a specific missing job in mind. Frostwall-style defense, Quick Study-style card flow, damage relics, and potion planning should all be judged by whether they fix the next fight rather than by generic tier labels.
- Use the card tier list to compare damage, defense, and draw picks.
- Use potion guidance when the deck has exactly one dangerous turn left uncovered.
- Use Act 2 Boss Prep immediately after the first boss if the deck is still unfinished.