Card database
Frostwall
Defensive card and bad-hand stabilizer
Frostwall is an early database target because defensive cards decide whether a deck survives long enough for its engine to matter.
Strong when it improves bad hands
Survive pressure turns before scaling
Draft note
A defensive card is valuable when it changes the hands that would otherwise lose the run. Frostwall-style cards should be judged by whether they protect the next elite, boss, or setup turn, not by how impressive the finished engine looks after the fight is already stable.

- Raise the card when the deck lacks reliable block on bad draws.
- Lower the card when it slows a deck that already blocks well.
- Recheck the tier after patches that change enemy damage windows.
What to compare it against
Compare Frostwall against simple damage, draw, and scaling picks in the same reward screen. If the deck already dies before its payoff, block may be the best offensive choice because it buys the turns the deck needs to win.
Bad-hand stabilizer test
Frostwall should rise when it changes the hands that would otherwise lose HP, force a rest, or make an elite path unsafe. The exact card numbers are needs verification, so the safer public rule is to ask whether it covers a real pressure turn without making the deck unable to end the fight.
- Take it when the deck has damage but folds to bad defensive hands.
- Delay it when the deck already blocks well and needs fight speed.
- Pair it with draw or card selection when the deck needs to find defense on time.
Synergy and risk
Frostwall works best as a bridge for decks that already know how they win. It is risky when it becomes an excuse to ignore damage, scaling, or route pressure. A defensive card that never helps the deck end a fight can still leave the boss problem unsolved.
Common mistake
Do not pick Frostwall only because defense feels safe. Pick it because the current route has a specific defensive failure: an elite turn, a boss opener, or a setup turn that needs protection. If that failure is not present, another card may do more for the run.