Versioned tier list
Slay the Spire 2 Build Tier List
A conservative Early Access build ranking hub for stable shells, character-specific plans, and patch-sensitive combo lanes.
Rank builds by reliability first
A build tier list should not reward the loudest final turn. During Early Access, the useful question is whether a build forms from ordinary reward screens, covers early fights, and still has a plan when one payoff card or relic does not appear. Use these tiers as a hub for build pages, then check the character guide before forcing a lane.

- Raise a build when it has startup safety, defense, and boss coverage.
- Lower a build when it needs exact pieces before it can survive.
- Use character and card tier lists to check whether support density has changed.
Treat this page as a guide hub
The build tier list is meant to route readers into deeper build guides, not replace them. Broad labels such as Ironclad, Silent, Defect, and Necrobinder describe where the plan starts; the linked build pages should explain the required cards, relics, route pressure, and failure points for the current patch.
- Start with the best-builds and deck-builds hubs for broad rules.
- Open character build pages before committing to a specific archetype.
- Recheck card and character tier lists after major balance patches.
Methodology
- Rank repeatable build shells above highlight-only combos.
- Require early damage, block, and boss coverage before raising a build.
- Keep combo and infinite claims patch-sensitive until repeated runs confirm them.
- Use related guide links for detailed card, relic, and character requirements.
Most reliable starting lanes
Build directions that can begin from normal rewards and still play a grounded run.
Strong with visible support
Builds worth following when the deck already has enablers, defense, and route coverage.
Patch-watch combo lanes
High-ceiling plans that should stay conservative until the current patch proves repeatability.